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How to play Fair Square

Short answer

Drag your three pieces onto the 8×8 board and fill rows or columns to clear them. Pieces can’t be rotated, and the game ends when none of your pieces fit anywhere.

The rules

  1. You’re dealt a tray of three pieces.
  2. Drag a piece onto empty cells. Every cell of the piece must fit, and it can’t be rotated.
  3. Any full row or column clears. Rows and columns clear at the same time.
  4. When all three pieces are placed, a new tray arrives.
  5. The game ends when nothing in your tray or hold slot can be placed.

The hold slot

Drag a tray piece to the hold slot to save it, and drag it back onto the board at any time. If the slot is full, dropping another piece on it swaps the two. You can use it as often as you like.

The four modes

Fair Square modes compared
ModeBest forRulesNext-tray preview
ChillRelaxingEndless, no power-ups, every tray can be fully placedNo
BlastExcitementEndless, with gems, same-colour bonuses, Fever and the Golden RoundYes
Daily boardCompetingBlast rules, same pieces for everyone, up to 20 trays, one counted attempt, no reviveYes
JourneyGoals and collecting163 levels across 10 worlds, each win paints part of a masterpieceYes

Scoring

Points in Fair Square
EventPoints
Placing a piece1 per cell
Clearing 1 line100
Clearing 2 lines at once300
Clearing 3 lines at once600
Clearing 4 lines at once1,000, then 500 more for each extra line
ComboEach clearing move raises it. Clear points multiply by up to ×4
Perfect Clear (empty board)2,000
Same-colour line (Blast)That line’s points ×3
Cell cleared by a gem (Blast)20 per cell
Golden Round (Blast)Next 3 placements score ×2

A combo resets after three placements in a row that don’t clear anything.

Gems and Fever in Blast

Each piece has a 12% chance of carrying a gem. A gem fires when its cell is cleared, and gems can set off other gems.

Blast gems
GemWhat it does
BombClears the 3×3 area around it
LineClears its full row and column
SweeperClears the two fullest lines on the board
FinisherCompletes the fullest line, which counts as a real line clear

Clearing lines also fills the Fever meter. At 8 it fires a Fever Blast, which clears the 5×5 area around your piece and scores 300 extra points. Emptying the whole board starts a Golden Round.

Tips

  • Keep big pieces in mind. Leave a 3×3 space open for as long as you can.
  • Use the hold slot for pieces that don’t fit your plan, not as a last resort.
  • In Blast and Daily board, check the next tray before you place your last piece.

Want to know how pieces are chosen? Read how fair play works.

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